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	<title>Encyclopedia Royica - User contributions [en]</title>
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	<updated>2026-06-18T22:48:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Atemporal_Resonance&amp;diff=17</id>
		<title>Atemporal Resonance</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Atemporal_Resonance&amp;diff=17"/>
		<updated>2024-06-05T16:58:07Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atemporal Resonance&#039;&#039;&#039; is a peculiar property that violates [[Luminal Causality]] by allowing faster-than-light communication through &amp;quot;spooky action at a distance&amp;quot;. This apparent violation of the classical understanding of temporal mechanics is possible through the use of manipulations of the [[Luminiferous Aether]], creating voids therein through the use of devices known, appropriately, as Atemporal Resonators.&lt;br /&gt;
&lt;br /&gt;
These resonator sets, which have enormous energy consumption and material cost, allow superluminal communication between each other, at rates possible only for subatomic particles (chiefly, photons) - direct voice communication wirelessly between any two points at no appreciable communication delay up to about 50 AU, with the usual back-of-the-napkin communication delay being considered roughly one hour per lightyear overall.&lt;br /&gt;
&lt;br /&gt;
Owing to the great expense of their construction and obvious utility in information control, most Atemporal Resonators are in the hands of the crown corporation [[Imperial Stellar Post Service]] or other governmental services, with only a few private sets in existence, chiefly restricted to the very upper classes; planetary and colonial governors, and the like.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Star_Empire_of_Galba_Roy&amp;diff=16</id>
		<title>Star Empire of Galba Roy</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Star_Empire_of_Galba_Roy&amp;diff=16"/>
		<updated>2024-06-05T16:54:47Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Star Empire of Galba Roy&#039;&#039;&#039; is a nation and political entity in the [[Orion Arm]] of the [[Wider Galaxy]], and the most powerful faction in that region, at least in its own estimation. The Empire has a long and storied history prior to its adoption of spaceflight and becoming an interstellar power which heavily influences its culture, but has integrated assimilated members of its two largest colonies, the [[Venusians]] and [[Martians]], with whom the founding [[Humans]] shared the [[Sol System]]. The Empire has a highly centralized government, with its capital on [[Terra]], in the Sol System, and relies heavily on the [[Imperial Stellar Navy]] and [[Stellarines]] to maintain law and order in its domain, along with an expansive bureaucracy, best typified by the [[Imperial Stellar Post Service]].&lt;br /&gt;
&lt;br /&gt;
The citizens of the Empire are chiefly known as Imperials, and are best known for their command of peculiar technologies focused around an energy economy built on their principal fuel, [[Phlogiston]], and concern with the exotic material [[Coronium]]. A spirit of adventure and expansionism has gripped the empire for centuries, causing it to lose any inward focus it once had, leading to the [[Three Pulpits Conflict]] by the time of the [[24th Century]].&lt;br /&gt;
&lt;br /&gt;
Imperial society can be seen as relatively complex and hierarchical, but not rigid. Internal and external conflicts provide the principal means of economic, political, and social mobility. Many Imperials risk incurring great debts in exchange for the potential great reward of being the first to discover a new habitable world or a vital piece of [[Xenotechnology]].&lt;br /&gt;
&lt;br /&gt;
== Astrography and Government ==&lt;br /&gt;
The Star Empire is comprised of the Imperial Homelands ([[Sol System]]), three Provinces, and ten colony systems. For ease of administration, the empire has a highly stratified government hierarchy that increasingly devolves responsibilities onto smaller and smaller astronomical and geographical regions.&lt;br /&gt;
&lt;br /&gt;
=== Government of Sol ===&lt;br /&gt;
  See Also: the [[Sol System]]&lt;br /&gt;
Being the oldest portion of the Empire, the Sol System has the highest population of the entire empire, and most Imperial citizens go their entire lives without ever leaving this system, due to the expense of interstellar travel. Originally, the Sol System comprised the entire empire (then known by the older name of the `Terran Empire of Galba Roy`), and the three cultures that were combined to form it continue to dominate imperial life, even in the colonial and provincial systems. Because of the long and often tense history of these cultures, Sol has a split governance, and is the only system in the empire to do so. &lt;br /&gt;
&lt;br /&gt;
=== Imperial Aristocracy and Terran Governance ===&lt;br /&gt;
  See Also: [[Dutchy of Terra]]&lt;br /&gt;
&lt;br /&gt;
The ultimate seat of power for the entire empire is in the city of [[Galba Roy]] on [[Terra]], where the [[Imperial Royalty]] holds sway and court. However, while the Imperial family are the heads of state, they are not the head of government, nor should the government of the empire or the government of terra be held as single entities.&lt;br /&gt;
&lt;br /&gt;
The government of the empire-in-sum is comprised of the [[Imperial Judiciary]], whose role is self-explanatory, and the [[Imperial Legislature]], a bicameral legislative assembly that acts as the legislative arm of a government supported by the [[Emperor of Galba Roy]] as its executive. Both the Judiciary and the lower chamber of the Imperial Legislature are &amp;quot;commoner&amp;quot; bodies, staffed, as a rule, with non-aristocrats, though only the Imperial Legislature&#039;s lower house is elected. Per the [[Elections and Equality Act, 2112]], any Imperial Citizen in good standing may stand for an elected position of any kind throughout the empire provided they meet certain requirements of age and physical and mental fitness. The government of the empire in sum provides for laws concerning interplanetary and interstellar travel, diplomacy with other nations, relations and disputes amongst the colonies, and other areas where empire-wide standards (like metrology and manufacturing) are needed.&lt;br /&gt;
&lt;br /&gt;
This government is based heavily on the historical government of Terra, which is still in active service as the [[Royic Goverment]], itself also consisting of the [[Parliament of Terra]] and a judicial arm, which operates in a virtually identical way, including using the [[Emperor of Galba Roy]] as its executive, &#039;&#039;de jure&#039;&#039; as the [[Monarch of Terra]]. The sole exception is that only citizens of the planet Terra may stand for government at any level within the [[Royic Government]], and up until the early stages of the [[Three Pulpits Conflict]], citizenship of Terra was extended only to human citizens of the empire who owned land or could prove permanent residence on the planet.&lt;br /&gt;
&lt;br /&gt;
In addition, the traditions of the former aristocracy of the Terran Empire (itself the older aristocracy of the pre-hegemony Royics) have extended into the empire as whole, comprising the [[Terran Aristocracy]]. The [[Great Act of Constitution of the Terran Empire]], itself based on an older document, severely limits the extent of the privileges of the Aristocracy, and for the most part the titles of the Aristocracy are essentially courtesy titles, with the real power of an individual coming from their civil, governmental, or military positions (or, in many cases, from significant personal or familial wealth). However, many such titles include a position in either the Imperial Legislature&#039;s upper chamber or the upper chamber of the Parliament of Terra; thus the significance for the oldest and most influential families in the Aristocracy.&lt;br /&gt;
&lt;br /&gt;
=== Martian Hierophants ===&lt;br /&gt;
  See Also: [[Dutchy of Ares]]&lt;br /&gt;
&lt;br /&gt;
The [[Martians]] of [[Ares]] comprise the first non-human culture to have become part of the empire, following the [[Failed Aresian Conquest of Terra]] and the subsequent [[Conquest of Ares]] in the late [[20th Century]]. As a result of this conflict, and the high disparity between both the cultures and psychology (as well as physiology) of the [[Martians]] and [[Humans]], reconciliation was not an immediate concern, and the original conquest was brutal and heavy-handed. While the attitudes of the two toward each other have long since reconciled, and the Martians have largely assimilated into Imperial culture, vestiges remain.&lt;br /&gt;
&lt;br /&gt;
[[Ares]], along with its own former holdings in its moons and the moons of [[Zeus]] and [[Poseidon]], comprises a region known as the [[Dutchy of Ares]], in part because of the traditional title of the Terran governor of the region, the [[Duke of Ares]]. Over time, the initial stranglehold of what was a colonial government headed by the Duke of Ares has lessened, with the responsibility for many government functions having devolved back to the former Martian ruling class, the [[Heirophants of Mars]], outside of the majority-human city of [[Noachian York]].&lt;br /&gt;
&lt;br /&gt;
=== Venusian Confederacy ===&lt;br /&gt;
  See Also: [[Dutchy of Aphrodite]]&lt;br /&gt;
&lt;br /&gt;
The [[Venusians]] of [[Aphrodite]] comprise the other major non-human culture in the empire, and are the most integrated of the non-human cultures into overall Terran life, both within and outside of the Sol System. Once seen as a barbaric and primitive culture, the Venusians have risen above these assumptions and prejudices and are now largely seen as wise, economical, and (by some) mysterious and alluring. Prior to the [[Terran Conquest of Aphrodite]] in the [[21st Century]] and the subsequent establishment of the empire, the Venusians were a pre-spaceflight culture with a collectivist attitude and a strong connection to the natural world of their planet.&lt;br /&gt;
&lt;br /&gt;
Over time, while the planet and several related holdings remains under the nominal governance of the [[Duke of Aphrodite]], Imperial trust of the Venusians increased, and the Venusians were allowed to re-establish their traditional government structure of a confederacy of individual communities, each of which is afforded great latitude in local governance by the usual imperial standards.&lt;br /&gt;
&lt;br /&gt;
=== Government of the Provinces and Colonies ===&lt;br /&gt;
Much like the Solar Dutchies, there are governors, always dukes, almost always military, installed over the imperial provinces, being the oldest extrasolar colonies:&lt;br /&gt;
* [[Rigil Toliman System]]&lt;br /&gt;
* [[Lacelle&#039;s Sidus System]]&lt;br /&gt;
* [[Eridani System]]&lt;br /&gt;
&lt;br /&gt;
These provincial star systems have the greatest independance and self governance available in the empire, on a similar level to the Duchy of Ares and Duchy of Aphrodite, including local parliaments that use their governor (in council to the Emperor) as the executive. By contrast, there are also the colonies, who have military lieutenants-governor who are often minor aristocrats, but who are beholden exclusively to Imperial Law and the central government:&lt;br /&gt;
&lt;br /&gt;
* [[Pavonis System]]&lt;br /&gt;
* [[Sidus Hayden System]]&lt;br /&gt;
* [[Sidus Herberti System]]&lt;br /&gt;
* [[Sidus Verno System]]&lt;br /&gt;
* [[Sidus Leo System]]&lt;br /&gt;
* [[Sidus Extrema System]]&lt;br /&gt;
* [[Maxwell&#039;s Dwarf System]]&lt;br /&gt;
* [[Stanley Sidus System]]&lt;br /&gt;
* [[Egalt&#039;s Cloud System]]&lt;br /&gt;
* [[Howell&#039;s Pit]]&lt;br /&gt;
&lt;br /&gt;
==Imperial Culture==&lt;br /&gt;
===Arts and Architecture===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Religion, Festivals, and Timekeeping===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Language and Scholarship===&lt;br /&gt;
Even discounting the entirely seperate languages and cultures of the [[Venusians]], [[Martians]], and other [[Colonial Cultures]], the humans of Terra themselves had hundreds of languages, many with regional and local dialects. As a result, early on in the lead up to the establishment of the [[Terran Empire of Galba Roy]], the Ministry of Arts and Culture promulgated a constructed language made up of several leading Terran language conventions known as [[Standard Trade]], which has since become the lignua franca of the empire and is now taught in all school and used for all governmental communications.&lt;br /&gt;
&lt;br /&gt;
Additionally, with the culture and economy of the Star Empire relying heavily on science and technology, and with the need to instill the [[Royalists | Appropriate Fervour]] in young minds while they are still impressionable, an empire-wide program of free primary and secondary education and subsidized tertiary education exists empire wide. While resourcing for these schools can vary broadly with settlement size and location, a standard curriculum exists, with public school students on Terra, Ares, the provinces, or anywhere else in the Empire all nominally being taught the same subjects - including, unsurprisingly, [[Standard Trade]].&lt;br /&gt;
&lt;br /&gt;
=== Popular Entertainment ===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Imperial Economics==&lt;br /&gt;
===Taxation and Social Provision===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Wealth Gap===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Focal Industries===&lt;br /&gt;
&lt;br /&gt;
The economy of the star empire is built upon three principal activities: agriculture; the production, refinement, and transportation of [[Phlogiston]], and the production, refinement, and transportation of [[Coronium]]. While obviously other industries exist, in general they could be considered separately.&lt;br /&gt;
&lt;br /&gt;
As the principal fuel of the Empire, used in everything from household lighting to driving [[Gateguns]] and interstellar commerce, [[Phlogison]] production naturally dominates almost any concern other than keeping the citizenry fed. While it is possible to produce Phlogiston within planetary gravity wells, by far the most abundant sources can be found in orbit. Most planets, and even some stars directly, have dedicated stations known as [[Orbit Plants]] that produce phlogiston at industrial quantity, refining and packaging it for further transportation in its many forms.&lt;br /&gt;
&lt;br /&gt;
Similarly, while the [[Stanley-Hemmingway Process]] allows the creation of low-grade [[Coronium]] within planetary gravity wells, higher grades of the metal need to be produced in conditions found only in low stellar orbits aboard special facilities known as [[Solar Rigs]]. Coronium&#039;s critical use in both [[Phlogistonics]] and as a material for key technologies required for spacetravel and interstellar commerce make the establishment and operation of stellar rigs a key economic driver and a source of both political and economic power, driving the rush to find convenient stars to establish new rigs around.&lt;br /&gt;
&lt;br /&gt;
===Technology and Craftsmanship===&lt;br /&gt;
See Also: [[Phlogistonics]]&lt;br /&gt;
&lt;br /&gt;
See Also: [[The Babbage-Lovelace Company]]&lt;br /&gt;
&lt;br /&gt;
See Also: [[Coronium]]&lt;br /&gt;
&lt;br /&gt;
Having experienced a period of constant enrichment and expansion, Imperial craftsmanship, though industrialized, is focused largely on individual labour and quality of worksmanship. Woods, fine finish, and polished metals are common features of external claddings for devices, and the heavy use of phlogistonics and coronium lends itself to glowing ampoules and valves, and visible working with the brassy metal as conduits and conductors. Owing to the fantastic energy potential of Phlogison, [[steam power]] is heavily used for industrial and even personal applications, and [[ray weapons]] have become common. Phlogiston&#039;s energy density and the properties of Coronium of sufficient grade have also heavily enabled spaceflight, through inventions like the [[Coronium Bow]] and the [[Aetheric Tractor]].&lt;br /&gt;
&lt;br /&gt;
Because of the limitations of electronics when used in space, computing has been dominated by techniques originally introduced by [[The Babbage-Lovelace Company]] in the [[19th Century]], and while further refined by the contributions of later computer scientists, phlogisto-mechanical computers have become the standard both in space and under atmosphere, leading to some confusion when interacting with certain other polities that instead standardized around electronics.&lt;br /&gt;
&lt;br /&gt;
==Imperial Adventurers==&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Noteworthy Organizations===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Imperial Attitudes on the Other Nations===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
{{StarEmpire}}&lt;br /&gt;
[[Category:Nations of the Known Universe]] [[Category:Star Empire of Galba Roy]]&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Untrammeled_Space&amp;diff=14</id>
		<title>Untrammeled Space</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Untrammeled_Space&amp;diff=14"/>
		<updated>2022-09-12T17:34:23Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Untrammelled Space&amp;#039;&amp;#039;&amp;#039; is the common terminology for the galactic halo of the Wider Galaxy, seen by those in the Star Empire (and other Wider Galaxy polities) as a wild, lawless, and especially exotic and bizarre clime. The region is poorly documented and even more poorly understood, and is legally considered as wild and unsettled as the sheer vacuums of intergalactic space.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Untrammelled Space&#039;&#039;&#039; is the common terminology for the galactic halo of the [[Wider Galaxy]], seen by those in the [[Star Empire]] (and other Wider Galaxy polities) as a wild, lawless, and especially exotic and bizarre clime. The region is poorly documented and even more poorly understood, and is legally considered as wild and unsettled as the sheer vacuums of intergalactic space.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Wider_Galaxy&amp;diff=13</id>
		<title>Wider Galaxy</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Wider_Galaxy&amp;diff=13"/>
		<updated>2022-09-12T17:24:46Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Created page with &amp;quot;{{Stub}}  The &amp;#039;&amp;#039;&amp;#039;Wider Galaxy&amp;#039;&amp;#039;&amp;#039; is the common and modern name for the galaxy that contains the Sol System and the remainder of the Star Empire of Galba Roy. The Galaxy is fairly heavily populated, with some portions being more heavily travelled (and thoroughly mapped) than others.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Wider Galaxy&#039;&#039;&#039; is the common and modern name for the galaxy that contains the [[Sol System]] and the remainder of the [[Star Empire of Galba Roy]]. The Galaxy is fairly heavily populated, with some portions being more heavily travelled (and thoroughly mapped) than others.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=TarnishedTale_Ruleset&amp;diff=12</id>
		<title>TarnishedTale Ruleset</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=TarnishedTale_Ruleset&amp;diff=12"/>
		<updated>2022-09-12T17:22:00Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;TarnishedTale&amp;#039;&amp;#039;&amp;#039; is a ruleset for adjudicating a &amp;#039;&amp;#039;classless RPG gameplay mechanic&amp;#039;&amp;#039;, originally created for a proposed MUD engine written in python 3, which was never completed. The ruleset borrows heavily from Chaosium&amp;#039;s Basic Role Playing (BRP) engine, made popular by the Call of Cthulhu Tabletop RPG, in that it based all checks on effective d% checks, and had a similar skill mechanic, of expressing skills as a value from 0 at the lowest end to 99 at comp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TarnishedTale&#039;&#039;&#039; is a ruleset for adjudicating a &#039;&#039;classless RPG gameplay mechanic&#039;&#039;, originally created for a proposed MUD engine written in python 3, which was never completed. The ruleset borrows heavily from Chaosium&#039;s Basic Role Playing (BRP) engine, made popular by the Call of Cthulhu Tabletop RPG, in that it based all checks on effective d% checks, and had a similar skill mechanic, of expressing skills as a value from 0 at the lowest end to 99 at complete mastery, requiring the user to &amp;quot;roll&amp;quot; less than their skill score to succeed on a check, with certain modifiers.&lt;br /&gt;
&lt;br /&gt;
TarnishedTale could ultimately be used to roll a game in any time period, but the principal mechanics and default list of skills were centered on Fantasy RP.&lt;br /&gt;
&lt;br /&gt;
[[Category: Glossary]]&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Star_Empire&amp;diff=11</id>
		<title>Star Empire</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Star_Empire&amp;diff=11"/>
		<updated>2022-09-12T17:21:24Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Redirected page to Star Empire of Galba Roy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Star Empire of Galba Roy]]&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Coronium&amp;diff=10</id>
		<title>Coronium</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Coronium&amp;diff=10"/>
		<updated>2022-08-31T18:30:11Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Created page with &amp;quot;{{Stub}}  Coronium is a whole class of alloys of Iron, Copper, and Zinc which have the common properties of  aetheric tactility and  phlogiston wetting. These two properties drive their entire economic significance as underpinnings of the space travel, consumer technologies, and energy economy of the Star Empire of Galba Roy.  In general, there are two classes of Coronium: * &amp;#039;&amp;#039;&amp;#039;High Grade Coronium&amp;#039;&amp;#039;&amp;#039;, which must be produced...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Coronium is a whole class of alloys of Iron, Copper, and Zinc which have the common properties of [[Luminiferous Aether | aetheric tactility]] and [[Phlogistonics | phlogiston wetting]]. These two properties drive their entire economic significance as underpinnings of the space travel, consumer technologies, and energy economy of the [[Star Empire of Galba Roy]].&lt;br /&gt;
&lt;br /&gt;
In general, there are two classes of Coronium:&lt;br /&gt;
* &#039;&#039;&#039;High Grade Coronium&#039;&#039;&#039;, which must be produced under extreme conditions for which low stellar orbits are ideal. High Grade Coronium is an outright requirement for certain advanced technologies, most especially for use in shipbuilding; absolutely required for faster than light travel and [[aetheric tractor]]s.&lt;br /&gt;
* &#039;&#039;&#039;Low Grade Coronium&#039;&#039;&#039;, which is suitable for production under the [[Stanley-Hemmingway Process]] (though still occasionally produced on traditional [[Solar Rigs]]), and is suitable for use in phlogistonics.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Aetheric_Tractors&amp;diff=9</id>
		<title>Aetheric Tractors</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Aetheric_Tractors&amp;diff=9"/>
		<updated>2022-08-31T18:20:49Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Atheric Tractor&#039;&#039; is a class of technologies that make use, usually, of spinning masses of [[coronium]] within appropriate magnetic fields in order to enact a force against the [[Luminiferous Aether]], in a manner often analogized to a propeller against a fluid. This provides massless drive to starships and space stations employed by the [[Star Empire of Galba Roy]], allowing them to even occasionally void normal rules of orbital mechanics (such as geostationary orbits at any altitude) provided sufficient drive and fuel.&lt;br /&gt;
&lt;br /&gt;
Their relative ease of manufacture and maintainance, and their compatibility with equally simple phlogistonic energy sources, make them a popular (indeed, the standard) choice for ships&#039; sublight drives according to the [[Admiralty Register]].&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Aetheric_Tractors&amp;diff=8</id>
		<title>Aetheric Tractors</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Aetheric_Tractors&amp;diff=8"/>
		<updated>2022-08-31T18:18:54Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Created page with &amp;quot;{{Stub}}  The &amp;#039;&amp;#039;&amp;#039;Atheric Tractor&amp;#039;&amp;#039; is a class of technologies that make use, usually, of spinning masses of coronium within appropriate magnetic fields in order to enact a force against the Luminiferous Aether, in a manner often analogized to a propeller against a fluid. This provides massless drive to starships and space stations employed by the Star Empire of Galba Roy, allowing them to even occasionally void normal rules of orbital mechanics (such as geost...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Atheric Tractor&#039;&#039; is a class of technologies that make use, usually, of spinning masses of [[coronium]] within appropriate magnetic fields in order to enact a force against the [[Luminiferous Aether]], in a manner often analogized to a propeller against a fluid. This provides massless drive to starships and space stations employed by the [[Star Empire of Galba Roy]], allowing them to even occasionally void normal rules of orbital mechanics (such as geostationary orbits at any altitude) provided sufficient drive and fuel.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Atemporal_Resonance&amp;diff=7</id>
		<title>Atemporal Resonance</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Atemporal_Resonance&amp;diff=7"/>
		<updated>2022-08-31T18:13:13Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Atemporal Resonance&amp;#039;&amp;#039;&amp;#039; is a peculiar property that violates Luminal Causality by allowing faster-than-light communication through &amp;quot;spooky action at a distance&amp;quot;. This apparent violation of the classical understanding of temporal mechanics is possible through the use of manipulations of the Luminiferous Aether, creating voids therein through the use of devices known, appropriately, as Atemporal Resonators.  These resonator sets, which have enormous ene...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atemporal Resonance&#039;&#039;&#039; is a peculiar property that violates [[Luminal Causality]] by allowing faster-than-light communication through &amp;quot;spooky action at a distance&amp;quot;. This apparent violation of the classical understanding of temporal mechanics is possible through the use of manipulations of the [[Luminiferous Aether]], creating voids therein through the use of devices known, appropriately, as Atemporal Resonators.&lt;br /&gt;
&lt;br /&gt;
These resonator sets, which have enormous energy consumption and material cost, allow superluminal communication between each other, at rates possible only for subatomic particles (chiefly, photons) - direct voice communication wirelessly between any two points at no appreciable communication delay up to about 50 AU, with the usual back-of-the-napkin communication delay being considered roughly one hour per lightyear overall.&lt;br /&gt;
&lt;br /&gt;
Owing to the great expense of their construction and obvious utility in information control, most Atemporal Resonators are in the hands of the crown corporation [[Imperial Telegraph]] or other governmental services, with only a few private sets in existence, chiefly restricted to the very upper classes; planetary and colonial governors, and the like.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Template:Stub&amp;diff=6</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Template:Stub&amp;diff=6"/>
		<updated>2022-08-31T18:04:38Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;This article is a stub&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This article is a stub&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Phlogiston&amp;diff=5</id>
		<title>Phlogiston</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Phlogiston&amp;diff=5"/>
		<updated>2022-08-31T18:00:40Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Phlogiston&amp;#039;&amp;#039;&amp;#039; is a critical fuel source in the Star Empire of Galba Roy, consisting, in its usual transported form, of a densely-compressed gas, often giving off a warm yellow glow (though various other grades exist which may have different luminescence). Phlogiston is produced industrially using a method known as the Becher-Stahl Process which involves using meshes of sufficiently-conductive materials, known as Phlogistonic Matrixes. The resulti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phlogiston&#039;&#039;&#039; is a critical fuel source in the [[Star Empire of Galba Roy]], consisting, in its usual transported form, of a densely-compressed gas, often giving off a warm yellow glow (though various other grades exist which may have different luminescence). Phlogiston is produced industrially using a method known as the [[Becher-Stahl Process]] which involves using meshes of sufficiently-conductive materials, known as [[Phlogistonic Matrixes]]. The resulting process converts oxygen or other gasses containing the oxygen atom into phlogiston, potentially alongside the production of waste products, at the cost of requiring a means to produce large voltage and thermal differentials. For this reason, industrial production of phlogiston is usually done using orbital platforms positioned to capture stellar energy.&lt;br /&gt;
&lt;br /&gt;
Once produced and sufficiently refined, packaged phlogiston can be transported around the empire and used in a variety of applications - the simplest of which is converting the latent chemical action into heat (with oxygen and oxides as byproducts), or the use of a whole class of co-dependant technologies called [[phlogistonics]], which converts the gaseous phlogiston into a plasma-like state and allows for complex power delivery and operations in some ways similar to electronics.&lt;br /&gt;
&lt;br /&gt;
The high energy density of phlogiston is such that it&#039;s an extremely desirable, even standardized, power supply for almost all applications throughout the empire. Phlogiston containers are known to be prone to explosion in the wrong circumstances. Since they are used in [[ray weapons]], some individuals will use their weapon&#039;s [[phlogiston ampoule]] or [[phlogiston tank]] as improvised explosives in desperation.&lt;br /&gt;
&lt;br /&gt;
[[Category: Treasures]]&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Star_Empire_of_Galba_Roy&amp;diff=4</id>
		<title>Star Empire of Galba Roy</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Star_Empire_of_Galba_Roy&amp;diff=4"/>
		<updated>2022-08-31T17:43:37Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: /* Technology and Craftsmanship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Star Empire of Galba Roy&#039;&#039;&#039; is a nation and political entity in the [[Orion Arm]] of the [[Wider Galaxy]], and the most powerful faction in that region, at least in its own estimation. The Empire has a long and storied history prior to its adoption of spaceflight and becoming an interstellar power which heavily influences its culture, but has integrated assimilated members of its two largest colonies, the [[Venusians]] and [[Martians]], with whom the founding [[Humans]] shared the [[Sol System]]. The Empire has a highly centralized government, with its capital on [[Terra]], in the Sol System, and relies heavily on the [[Imperial Stellar Navy]] and [[Stellarines]] to maintain law and order in its domain.&lt;br /&gt;
&lt;br /&gt;
The citizens of the Empire are chiefly known as Imperials, and are best known for their command of peculiar technologies focused around an energy economy built on their principal fuel, [[Phlogiston]], and concern with the exotic material [[Coronium]]. A spirit of adventure and expansionism has gripped the empire for centuries, causing it to lose any inward focus it once had, leading to the [[Three Pulpits Conflict]] by the time of the [[24th Century]].&lt;br /&gt;
&lt;br /&gt;
Imperial society can be seen as relatively complex and hierarchical, but not rigid. Internal and external conflicts provide the principal means of economic, political, and social mobility. Many Imperials risk incurring great debts in exchange for the potential great reward of being the first to discover a new habitable world or a vital piece of [[Xenotechnology]].&lt;br /&gt;
&lt;br /&gt;
== Astrography and Government ==&lt;br /&gt;
The Star Empire is comprised of the Imperial Homelands ([[Sol System]]), three Provinces, and ten colony systems. For ease of administration, the empire has a highly stratified government hierarchy that increasingly devolves responsibilities onto smaller and smaller astronomical and geographical regions.&lt;br /&gt;
&lt;br /&gt;
=== Government of Sol ===&lt;br /&gt;
  See Also: the [[Sol System]]&lt;br /&gt;
Being the oldest portion of the Empire, the Sol System has the highest population of the entire empire, and most Imperial citizens go their entire lives without ever leaving this system, due to the expense of interstellar travel. Originally, the Sol System comprised the entire empire (then known by the older name of the `Terran Empire of Galba Roy`), and the three cultures that were combined to form it continue to dominate imperial life, even in the colonial and provincial systems. Because of the long and often tense history of these cultures, Sol has a split governance, and is the only system in the empire to do so. &lt;br /&gt;
&lt;br /&gt;
=== Imperial Aristocracy and Terran Governance ===&lt;br /&gt;
  See Also: [[Dutchy of Terra]]&lt;br /&gt;
&lt;br /&gt;
The ultimate seat of power for the entire empire is in the city of [[Galba Roy]] on [[Terra]], where the [[Imperial Royalty]] holds sway and court. However, while the Imperial family are the heads of state, they are not the head of government, nor should the government of the empire or the government of terra be held as single entities.&lt;br /&gt;
&lt;br /&gt;
The government of the empire-in-sum is comprised of the [[Imperial Judiciary]], whose role is self-explanatory, and the [[Imperial Legislature]], a bicameral legislative assembly that acts as the legislative arm of a government supported by the [[Emperor of Galba Roy]] as its executive. Both the Judiciary and the lower chamber of the Imperial Legislature are &amp;quot;commoner&amp;quot; bodies, staffed, as a rule, with non-aristocrats, though only the Imperial Legislature&#039;s lower house is elected. Per the [[Elections and Equality Act, 2112]], any Imperial Citizen in good standing may stand for an elected position of any kind throughout the empire provided they meet certain requirements of age and physical and mental fitness. The government of the empire in sum provides for laws concerning interplanetary and interstellar travel, diplomacy with other nations, relations and disputes amongst the colonies, and other areas where empire-wide standards (like metrology and manufacturing) are needed.&lt;br /&gt;
&lt;br /&gt;
This government is based heavily on the historical government of Terra, which is still in active service as the [[Royic Goverment]], itself also consisting of the [[Parliament of Terra]] and a judicial arm, which operates in a virtually identical way, including using the [[Emperor of Galba Roy]] as its executive, &#039;&#039;de jure&#039;&#039; as the [[Monarch of Terra]]. The sole exception is that only citizens of the planet Terra may stand for government at any level within the [[Royic Government]], and up until the early stages of the [[Three Pulpits Conflict]], citizenship of Terra was extended only to human citizens of the empire who owned land or could prove permanent residence on the planet.&lt;br /&gt;
&lt;br /&gt;
In addition, the traditions of the former aristocracy of the Terran Empire (itself the older aristocracy of the pre-hegemony Royics) have extended into the empire as whole, comprising the [[Terran Aristocracy]]. The [[Great Act of Constitution of the Terran Empire]], itself based on an older document, severely limits the extent of the privileges of the Aristocracy, and for the most part the titles of the Aristocracy are essentially courtesy titles, with the real power of an individual coming from their civil, governmental, or military positions (or, in many cases, from significant personal or familial wealth). However, many such titles include a position in either the Imperial Legislature&#039;s upper chamber or the upper chamber of the Parliament of Terra; thus the significance for the oldest and most influential families in the Aristocracy.&lt;br /&gt;
&lt;br /&gt;
=== Martian Hierophants ===&lt;br /&gt;
  See Also: [[Dutchy of Ares]]&lt;br /&gt;
&lt;br /&gt;
The [[Martians]] of [[Ares]] comprise the first non-human culture to have become part of the empire, following the [[Failed Aresian Conquest of Terra]] and the subsequent [[Conquest of Ares]] in the late [[20th Century]]. As a result of this conflict, and the high disparity between both the cultures and psychology (as well as physiology) of the [[Martians]] and [[Humans]], reconciliation was not an immediate concern, and the original conquest was brutal and heavy-handed. While the attitudes of the two toward each other have long since reconciled, and the Martians have largely assimilated into Imperial culture, vestiges remain.&lt;br /&gt;
&lt;br /&gt;
[[Ares]], along with its own former holdings in its moons and the moons of [[Zeus]] and [[Poseidon]], comprises a region known as the [[Dutchy of Ares]], in part because of the traditional title of the Terran governor of the region, the [[Duke of Ares]]. Over time, the initial stranglehold of what was a colonial government headed by the Duke of Ares has lessened, with the responsibility for many government functions having devolved back to the former Martian ruling class, the [[Heirophants of Mars]], outside of the majority-human city of [[Noachian York]].&lt;br /&gt;
&lt;br /&gt;
=== Venusian Confederacy ===&lt;br /&gt;
  See Also: [[Dutchy of Aphrodite]]&lt;br /&gt;
&lt;br /&gt;
The [[Venusians]] of [[Aphrodite]] comprise the other major non-human culture in the empire, and are the most integrated of the non-human cultures into overall Terran life, both within and outside of the Sol System. Once seen as a barbaric and primitive culture, the Venusians have risen above these assumptions and prejudices and are now largely seen as wise, economical, and (by some) mysterious and alluring. Prior to the [[Terran Conquest of Aphrodite]] in the [[21st Century]] and the subsequent establishment of the empire, the Venusians were a pre-spaceflight culture with a collectivist attitude and a strong connection to the natural world of their planet.&lt;br /&gt;
&lt;br /&gt;
Over time, while the planet and several related holdings remains under the nominal governance of the [[Duke of Aphrodite]], Imperial trust of the Venusians increased, and the Venusians were allowed to re-establish their traditional government structure of a confederacy of individual communities, each of which is afforded great latitude in local governance by the usual imperial standards.&lt;br /&gt;
&lt;br /&gt;
=== Government of the Provinces and Colonies ===&lt;br /&gt;
Much like the Solar Dutchies, there are governors, always dukes, almost always military, installed over the imperial provinces, being the oldest extrasolar colonies:&lt;br /&gt;
* [[Rigil Toliman System]]&lt;br /&gt;
* [[Lacelle&#039;s Sidus System]]&lt;br /&gt;
* [[Eridani System]]&lt;br /&gt;
&lt;br /&gt;
These provincial star systems have the greatest independance and self governance available in the empire, on a similar level to the Duchy of Ares and Duchy of Aphrodite, including local parliaments that use their governor (in council to the Emperor) as the executive. By contrast, there are also the colonies, who have military lieutenants-governor who are often minor aristocrats, but who are beholden exclusively to Imperial Law and the central government:&lt;br /&gt;
&lt;br /&gt;
* [[Pavonis System]]&lt;br /&gt;
* [[Sidus Hayden System]]&lt;br /&gt;
* [[Sidus Herberti System]]&lt;br /&gt;
* [[Sidus Verno System]]&lt;br /&gt;
* [[Sidus Leo System]]&lt;br /&gt;
* [[Sidus Extrema System]]&lt;br /&gt;
* [[Maxwell&#039;s Dwarf System]]&lt;br /&gt;
* [[Stanley Sidus System]]&lt;br /&gt;
* [[Egalt&#039;s Cloud System]]&lt;br /&gt;
* [[Howell&#039;s Pit]]&lt;br /&gt;
&lt;br /&gt;
==Imperial Culture==&lt;br /&gt;
===Arts and Architecture===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Religion, Festivals, and Timekeeping===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Language and Scholarship===&lt;br /&gt;
Even discounting the entirely seperate languages and cultures of the [[Venusians]], [[Martians]], and other [[Colonial Cultures]], the humans of Terra themselves had hundreds of languages, many with regional and local dialects. As a result, early on in the lead up to the establishment of the [[Terran Empire of Galba Roy]], the Ministry of Arts and Culture promulgated a constructed language made up of several leading Terran language conventions known as [[Standard Trade]], which has since become the lignua franca of the empire and is now taught in all school and used for all governmental communications.&lt;br /&gt;
&lt;br /&gt;
Additionally, with the culture and economy of the Star Empire relying heavily on science and technology, and with the need to instill the [[Royalists | Appropriate Fervour]] in young minds while they are still impressionable, an empire-wide program of free primary and secondary education and subsidized tertiary education exists empire wide. While resourcing for these schools can vary broadly with settlement size and location, a standard curriculum exists, with public school students on Terra, Ares, the provinces, or anywhere else in the Empire all nominally being taught the same subjects - including, unsurprisingly, [[Standard Trade]].&lt;br /&gt;
&lt;br /&gt;
=== Popular Entertainment ===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Imperial Economics==&lt;br /&gt;
===Taxation and Social Provision===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Wealth Gap===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Focal Industries===&lt;br /&gt;
&lt;br /&gt;
The economy of the star empire is built upon three principal activities: agriculture; the production, refinement, and transportation of [[Phlogiston]], and the production, refinement, and transportation of [[Coronium]]. While obviously other industries exist, in general they could be considered separately.&lt;br /&gt;
&lt;br /&gt;
As the principal fuel of the Empire, used in everything from household lighting to driving [[Gateguns]] and interstellar commerce, [[Phlogison]] production naturally dominates almost any concern other than keeping the citizenry fed. While it is possible to produce Phlogiston within planetary gravity wells, by far the most abundant sources can be found in orbit. Most planets, and even some stars directly, have dedicated stations known as [[Orbit Plants]] that produce phlogiston at industrial quantity, refining and packaging it for further transportation in its many forms.&lt;br /&gt;
&lt;br /&gt;
Similarly, while the [[Stanley-Hemmingway Process]] allows the creation of low-grade [[Coronium]] within planetary gravity wells, higher grades of the metal need to be produced in conditions found only in low stellar orbits aboard special facilities known as [[Solar Rigs]]. Coronium&#039;s critical use in both [[Phlogistonics]] and as a material for key technologies required for spacetravel and interstellar commerce make the establishment and operation of stellar rigs a key economic driver and a source of both political and economic power, driving the rush to find convenient stars to establish new rigs around.&lt;br /&gt;
&lt;br /&gt;
===Technology and Craftsmanship===&lt;br /&gt;
See Also: [[Phlogistonics]]&lt;br /&gt;
&lt;br /&gt;
See Also: [[The Babbage-Lovelace Company]]&lt;br /&gt;
&lt;br /&gt;
See Also: [[Coronium]]&lt;br /&gt;
&lt;br /&gt;
Having experienced a period of constant enrichment and expansion, Imperial craftsmanship, though industrialized, is focused largely on individual labour and quality of worksmanship. Woods, fine finish, and polished metals are common features of external claddings for devices, and the heavy use of phlogistonics and coronium lends itself to glowing ampoules and valves, and visible working with the brassy metal as conduits and conductors. Owing to the fantastic energy potential of Phlogison, [[steam power]] is heavily used for industrial and even personal applications, and [[ray weapons]] have become common. Phlogiston&#039;s energy density and the properties of Coronium of sufficient grade have also heavily enabled spaceflight, through inventions like the [[Coronium Bow]] and the [[Aetheric Tractor]].&lt;br /&gt;
&lt;br /&gt;
Because of the limitations of electronics when used in space, computing has been dominated by techniques originally introduced by [[The Babbage-Lovelace Company]] in the [[19th Century]], and while further refined by the contributions of later computer scientists, phlogisto-mechanical computers have become the standard both in space and under atmosphere, leading to some confusion when interacting with certain other polities that instead standardized around electronics.&lt;br /&gt;
&lt;br /&gt;
==Imperial Adventurers==&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Noteworthy Organizations===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
===Imperial Attitudes on the Other Nations===&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
{{StarEmpire}}&lt;br /&gt;
[[Category:Nations of the Known Universe]] [[Category:Star Empire of Galba Roy]]&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Star_Empire_of_Galba_Roy&amp;diff=3</id>
		<title>Star Empire of Galba Roy</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Star_Empire_of_Galba_Roy&amp;diff=3"/>
		<updated>2022-08-31T17:41:11Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Star Empire of Galba Roy&amp;#039;&amp;#039;&amp;#039; is a nation and political entity in the Orion Arm of the Wider Galaxy, and the most powerful faction in that region, at least in its own estimation. The Empire has a long and storied history prior to its adoption of spaceflight and becoming an interstellar power which heavily influences its culture, but has integrated assimilated members of its two largest colonies, the Venusians and Martians, with whom the founding Hu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Star Empire of Galba Roy&#039;&#039;&#039; is a nation and political entity in the [[Orion Arm]] of the [[Wider Galaxy]], and the most powerful faction in that region, at least in its own estimation. The Empire has a long and storied history prior to its adoption of spaceflight and becoming an interstellar power which heavily influences its culture, but has integrated assimilated members of its two largest colonies, the [[Venusians]] and [[Martians]], with whom the founding [[Humans]] shared the [[Sol System]]. The Empire has a highly centralized government, with its capital on [[Terra]], in the Sol System, and relies heavily on the [[Imperial Stellar Navy]] and [[Stellarines]] to maintain law and order in its domain.&lt;br /&gt;
&lt;br /&gt;
The citizens of the Empire are chiefly known as Imperials, and are best known for their command of peculiar technologies focused around an energy economy built on their principal fuel, [[Phlogiston]], and concern with the exotic material [[Coronium]]. A spirit of adventure and expansionism has gripped the empire for centuries, causing it to lose any inward focus it once had, leading to the [[Three Pulpits Conflict]] by the time of the [[24th Century]].&lt;br /&gt;
&lt;br /&gt;
Imperial society can be seen as relatively complex and hierarchical, but not rigid. Internal and external conflicts provide the principal means of economic, political, and social mobility. Many Imperials risk incurring great debts in exchange for the potential great reward of being the first to discover a new habitable world or a vital piece of [[Xenotechnology]].&lt;br /&gt;
&lt;br /&gt;
== Astrography and Government ==&lt;br /&gt;
The Star Empire is comprised of the Imperial Homelands ([[Sol System]]), three Provinces, and ten colony systems. For ease of administration, the empire has a highly stratified government hierarchy that increasingly devolves responsibilities onto smaller and smaller astronomical and geographical regions.&lt;br /&gt;
&lt;br /&gt;
=== Government of Sol ===&lt;br /&gt;
  See Also: the [[Sol System]]&lt;br /&gt;
Being the oldest portion of the Empire, the Sol System has the highest population of the entire empire, and most Imperial citizens go their entire lives without ever leaving this system, due to the expense of interstellar travel. Originally, the Sol System comprised the entire empire (then known by the older name of the `Terran Empire of Galba Roy`), and the three cultures that were combined to form it continue to dominate imperial life, even in the colonial and provincial systems. Because of the long and often tense history of these cultures, Sol has a split governance, and is the only system in the empire to do so. &lt;br /&gt;
&lt;br /&gt;
=== Imperial Aristocracy and Terran Governance ===&lt;br /&gt;
  See Also: [[Dutchy of Terra]]&lt;br /&gt;
&lt;br /&gt;
The ultimate seat of power for the entire empire is in the city of [[Galba Roy]] on [[Terra]], where the [[Imperial Royalty]] holds sway and court. However, while the Imperial family are the heads of state, they are not the head of government, nor should the government of the empire or the government of terra be held as single entities.&lt;br /&gt;
&lt;br /&gt;
The government of the empire-in-sum is comprised of the [[Imperial Judiciary]], whose role is self-explanatory, and the [[Imperial Legislature]], a bicameral legislative assembly that acts as the legislative arm of a government supported by the [[Emperor of Galba Roy]] as its executive. Both the Judiciary and the lower chamber of the Imperial Legislature are &amp;quot;commoner&amp;quot; bodies, staffed, as a rule, with non-aristocrats, though only the Imperial Legislature&#039;s lower house is elected. Per the [[Elections and Equality Act, 2112]], any Imperial Citizen in good standing may stand for an elected position of any kind throughout the empire provided they meet certain requirements of age and physical and mental fitness. The government of the empire in sum provides for laws concerning interplanetary and interstellar travel, diplomacy with other nations, relations and disputes amongst the colonies, and other areas where empire-wide standards (like metrology and manufacturing) are needed.&lt;br /&gt;
&lt;br /&gt;
This government is based heavily on the historical government of Terra, which is still in active service as the [[Royic Goverment]], itself also consisting of the [[Parliament of Terra]] and a judicial arm, which operates in a virtually identical way, including using the [[Emperor of Galba Roy]] as its executive, &#039;&#039;de jure&#039;&#039; as the [[Monarch of Terra]]. The sole exception is that only citizens of the planet Terra may stand for government at any level within the [[Royic Government]], and up until the early stages of the [[Three Pulpits Conflict]], citizenship of Terra was extended only to human citizens of the empire who owned land or could prove permanent residence on the planet.&lt;br /&gt;
&lt;br /&gt;
In addition, the traditions of the former aristocracy of the Terran Empire (itself the older aristocracy of the pre-hegemony Royics) have extended into the empire as whole, comprising the [[Terran Aristocracy]]. The [[Great Act of Constitution of the Terran Empire]], itself based on an older document, severely limits the extent of the privileges of the Aristocracy, and for the most part the titles of the Aristocracy are essentially courtesy titles, with the real power of an individual coming from their civil, governmental, or military positions (or, in many cases, from significant personal or familial wealth). However, many such titles include a position in either the Imperial Legislature&#039;s upper chamber or the upper chamber of the Parliament of Terra; thus the significance for the oldest and most influential families in the Aristocracy.&lt;br /&gt;
&lt;br /&gt;
=== Martian Hierophants ===&lt;br /&gt;
  See Also: [[Dutchy of Ares]]&lt;br /&gt;
&lt;br /&gt;
The [[Martians]] of [[Ares]] comprise the first non-human culture to have become part of the empire, following the [[Failed Aresian Conquest of Terra]] and the subsequent [[Conquest of Ares]] in the late [[20th Century]]. As a result of this conflict, and the high disparity between both the cultures and psychology (as well as physiology) of the [[Martians]] and [[Humans]], reconciliation was not an immediate concern, and the original conquest was brutal and heavy-handed. While the attitudes of the two toward each other have long since reconciled, and the Martians have largely assimilated into Imperial culture, vestiges remain.&lt;br /&gt;
&lt;br /&gt;
[[Ares]], along with its own former holdings in its moons and the moons of [[Zeus]] and [[Poseidon]], comprises a region known as the [[Dutchy of Ares]], in part because of the traditional title of the Terran governor of the region, the [[Duke of Ares]]. Over time, the initial stranglehold of what was a colonial government headed by the Duke of Ares has lessened, with the responsibility for many government functions having devolved back to the former Martian ruling class, the [[Heirophants of Mars]], outside of the majority-human city of [[Noachian York]].&lt;br /&gt;
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=== Venusian Confederacy ===&lt;br /&gt;
  See Also: [[Dutchy of Aphrodite]]&lt;br /&gt;
&lt;br /&gt;
The [[Venusians]] of [[Aphrodite]] comprise the other major non-human culture in the empire, and are the most integrated of the non-human cultures into overall Terran life, both within and outside of the Sol System. Once seen as a barbaric and primitive culture, the Venusians have risen above these assumptions and prejudices and are now largely seen as wise, economical, and (by some) mysterious and alluring. Prior to the [[Terran Conquest of Aphrodite]] in the [[21st Century]] and the subsequent establishment of the empire, the Venusians were a pre-spaceflight culture with a collectivist attitude and a strong connection to the natural world of their planet.&lt;br /&gt;
&lt;br /&gt;
Over time, while the planet and several related holdings remains under the nominal governance of the [[Duke of Aphrodite]], Imperial trust of the Venusians increased, and the Venusians were allowed to re-establish their traditional government structure of a confederacy of individual communities, each of which is afforded great latitude in local governance by the usual imperial standards.&lt;br /&gt;
&lt;br /&gt;
=== Government of the Provinces and Colonies ===&lt;br /&gt;
Much like the Solar Dutchies, there are governors, always dukes, almost always military, installed over the imperial provinces, being the oldest extrasolar colonies:&lt;br /&gt;
* [[Rigil Toliman System]]&lt;br /&gt;
* [[Lacelle&#039;s Sidus System]]&lt;br /&gt;
* [[Eridani System]]&lt;br /&gt;
&lt;br /&gt;
These provincial star systems have the greatest independance and self governance available in the empire, on a similar level to the Duchy of Ares and Duchy of Aphrodite, including local parliaments that use their governor (in council to the Emperor) as the executive. By contrast, there are also the colonies, who have military lieutenants-governor who are often minor aristocrats, but who are beholden exclusively to Imperial Law and the central government:&lt;br /&gt;
&lt;br /&gt;
* [[Pavonis System]]&lt;br /&gt;
* [[Sidus Hayden System]]&lt;br /&gt;
* [[Sidus Herberti System]]&lt;br /&gt;
* [[Sidus Verno System]]&lt;br /&gt;
* [[Sidus Leo System]]&lt;br /&gt;
* [[Sidus Extrema System]]&lt;br /&gt;
* [[Maxwell&#039;s Dwarf System]]&lt;br /&gt;
* [[Stanley Sidus System]]&lt;br /&gt;
* [[Egalt&#039;s Cloud System]]&lt;br /&gt;
* [[Howell&#039;s Pit]]&lt;br /&gt;
&lt;br /&gt;
==Imperial Culture==&lt;br /&gt;
===Arts and Architecture===&lt;br /&gt;
-WIP-&lt;br /&gt;
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===Religion, Festivals, and Timekeeping===&lt;br /&gt;
-WIP-&lt;br /&gt;
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===Language and Scholarship===&lt;br /&gt;
Even discounting the entirely seperate languages and cultures of the [[Venusians]], [[Martians]], and other [[Colonial Cultures]], the humans of Terra themselves had hundreds of languages, many with regional and local dialects. As a result, early on in the lead up to the establishment of the [[Terran Empire of Galba Roy]], the Ministry of Arts and Culture promulgated a constructed language made up of several leading Terran language conventions known as [[Standard Trade]], which has since become the lignua franca of the empire and is now taught in all school and used for all governmental communications.&lt;br /&gt;
&lt;br /&gt;
Additionally, with the culture and economy of the Star Empire relying heavily on science and technology, and with the need to instill the [[Royalists | Appropriate Fervour]] in young minds while they are still impressionable, an empire-wide program of free primary and secondary education and subsidized tertiary education exists empire wide. While resourcing for these schools can vary broadly with settlement size and location, a standard curriculum exists, with public school students on Terra, Ares, the provinces, or anywhere else in the Empire all nominally being taught the same subjects - including, unsurprisingly, [[Standard Trade]].&lt;br /&gt;
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=== Popular Entertainment ===&lt;br /&gt;
-WIP-&lt;br /&gt;
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==Imperial Economics==&lt;br /&gt;
===Taxation and Social Provision===&lt;br /&gt;
-WIP-&lt;br /&gt;
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===Wealth Gap===&lt;br /&gt;
-WIP-&lt;br /&gt;
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===Focal Industries===&lt;br /&gt;
&lt;br /&gt;
The economy of the star empire is built upon three principal activities: agriculture; the production, refinement, and transportation of [[Phlogiston]], and the production, refinement, and transportation of [[Coronium]]. While obviously other industries exist, in general they could be considered separately.&lt;br /&gt;
&lt;br /&gt;
As the principal fuel of the Empire, used in everything from household lighting to driving [[Gateguns]] and interstellar commerce, [[Phlogison]] production naturally dominates almost any concern other than keeping the citizenry fed. While it is possible to produce Phlogiston within planetary gravity wells, by far the most abundant sources can be found in orbit. Most planets, and even some stars directly, have dedicated stations known as [[Orbit Plants]] that produce phlogiston at industrial quantity, refining and packaging it for further transportation in its many forms.&lt;br /&gt;
&lt;br /&gt;
Similarly, while the [[Stanley-Hemmingway Process]] allows the creation of low-grade [[Coronium]] within planetary gravity wells, higher grades of the metal need to be produced in conditions found only in low stellar orbits aboard special facilities known as [[Solar Rigs]]. Coronium&#039;s critical use in both [[Phlogistonics]] and as a material for key technologies required for spacetravel and interstellar commerce make the establishment and operation of stellar rigs a key economic driver and a source of both political and economic power, driving the rush to find convenient stars to establish new rigs around.&lt;br /&gt;
&lt;br /&gt;
===Technology and Craftsmanship===&lt;br /&gt;
See Also: [[Phlogistonics]]&lt;br /&gt;
See Also: [[The Babbage-Lovelace Company]]&lt;br /&gt;
See Also: [[Coronium]]&lt;br /&gt;
&lt;br /&gt;
Having experienced a period of constant enrichment and expansion, Imperial craftsmanship, though industrialized, is focused largely on individual labour and quality of worksmanship. Woods, fine finish, and polished metals are common features of external claddings for devices, and the heavy use of phlogistonics and coronium lends itself to glowing ampoules and valves, and visible working with the brassy metal as conduits and conductors. Owing to the fantastic energy potential of Phlogison, [[steam power]] is heavily used for industrial and even personal applications, and [[ray weapons]] have become common. Phlogiston&#039;s energy density and the properties of Coronium of sufficient grade have also heavily enabled spaceflight, through inventions like the [[Coronium Bow]] and the [[Aetheric Tractor]].&lt;br /&gt;
&lt;br /&gt;
Because of the limitations of electronics when used in space, computing has been dominated by techniques originally introduced by [[The Babbage-Lovelace Company]] in the [[19th Century]], and while further refined by the contributions of later computer scientists, phlogisto-mechanical computers have become the standard both in space and under atmosphere, leading to some confusion when interacting with certain other polities that instead standardized around electronics.&lt;br /&gt;
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==Imperial Adventurers==&lt;br /&gt;
-WIP-&lt;br /&gt;
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===Noteworthy Organizations===&lt;br /&gt;
-WIP-&lt;br /&gt;
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===Imperial Attitudes on the Other Nations===&lt;br /&gt;
-WIP-&lt;br /&gt;
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{{StarEmpire}}&lt;br /&gt;
[[Category:Nations of the Known Universe]] [[Category:Star Empire of Galba Roy]]&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
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	<entry>
		<id>https://galbaroy.zadammac.ca/index.php?title=Main_Page&amp;diff=2</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://galbaroy.zadammac.ca/index.php?title=Main_Page&amp;diff=2"/>
		<updated>2022-08-31T15:55:12Z</updated>

		<summary type="html">&lt;p&gt;Zadammac: &lt;/p&gt;
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&lt;div&gt;== Welcome to the Encyclopedia Royica ==&lt;br /&gt;
&#039;&#039;&#039;The Encyclopedia Royica&#039;&#039;&#039; is the official repository of all information pertaining to the [[Star Empire of Galba Roy]] RPG Setting. The Star-Empire is a Vernian Science-Fantasy setting suitable for use with any appropriately-open engines, principally developed for the [[TarnishedTale Ruleset]]. &lt;br /&gt;
&lt;br /&gt;
While the [[Star Empire of Galba Roy]] is also the name of the principal political entity in the known universe of the setting, the [[Wider Galaxy]] contains other polities and nations, with even stranger things to be found beyond the galactic disk in [[Untrammeled Space]]. The Star Empire is not homogonous, consisting of the [[Humans]] of [[Terra]], the [[Venusians]] of [[Aphrodite]], and the [[Martians]] of [[Ares]], just to name its principle constituents. The primary focus of the setting and events described therein center around the events of the [[24th Century]] and the [[Three Pulpits Conflict]], which sees political unrest and martial turmoil over a period of transitional history in the [[Star Empire]], largely around three factions - the [[Royalists]] seeking to conserve the status quo, the hard-line [[Republicans]] seeking a complete overthrow of the empire and its trappings, and a growing, moderate [[Commonwealth Faction]].&lt;br /&gt;
&lt;br /&gt;
The setting includes technologies, history, and physics not familiar to us on earth, especially including:&lt;br /&gt;
* [[Phlogiston]]&lt;br /&gt;
* [[Atemporal Resonance]]&lt;br /&gt;
* [[Aetheric Tractors]]&lt;br /&gt;
* [[Imperial Conquest of Sol]]&lt;br /&gt;
* [[Royal Arcane Society]]&lt;br /&gt;
* [[Fraternal Order of the Wheel and Pinion]]&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
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